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  #21  
Old 24-Mar-18, 16:50
dark don dark don is offline
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Default Re: CUPI - Mixed fighting game

Hey bro
Kindly make it for android too
It will gain a wider audience for sure plus the business is easie and more profitable too
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  #22  
Old 26-Mar-18, 19:01
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Cupi-World Cupi-World is offline
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Default Re: CUPI - Mixed fighting game

#dark don

Well, I am making an mobile Version, my Patreon also explains it.




It will be for Android and Iphone, using the Unity3d Engine (easier to make mobile games with that).
Since I can use all assets from my main game, making an mobile version of it is rather simple.

However my focus is on the main game now.
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  #23  
Old 26-Mar-18, 21:03
bonertown bonertown is offline
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Default Re: CUPI - Mixed fighting game

This looks great, and I can't believe you got a deal with the session wrestlers! Is there any way you can have the fighters have more than one hold in the future, or is it going to stay this way? I would also suggest that the submission holds can last forever when someone loses, until you hit a button to advance to the victory pose or something. This looks like the most promising wrestling game for people like us I've seen.

Last edited by bonertown; 26-Mar-18 at 21:13.
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  #24  
Old 27-Mar-18, 08:46
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Cupi-World Cupi-World is offline
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Default Re: CUPI - Mixed fighting game

Well, as hinted in the demo of my main game, all submissions, taunts and victory poses are customizable.

But I can't give you to much details on the mobile version, before finishing the main game.
I'm only human...
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  #25  
Old 01-Apr-18, 01:09
Korn Korn is offline
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Default Re: CUPI - Mixed fighting game

This looks pretty great! I'm enjoying it already. A few suggestions:

Change the way submission holds work so that it's not possible to instantly win with them. You should have to wear your opponent down to force a submission.

Add an outfit bottom that's just a plain old bikini/pair of panties.

If possible, and I know this may be extremely difficult, fix some of the other outfit bottoms so that the girl's leg doesn't clip through them.

Possibly add an option to play as a woman fighting a man as well?
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  #26  
Old 04-Apr-18, 12:12
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Default Re: CUPI - Mixed fighting game

@[Only Registered Users Can See LinksClick Here To Register]

Thats what I am rebuilding right now about the combat system

The idea with the clothing parts is nice, I will do that.

So...

I am animating all kinds of new submission animations, while for some I am wondering.... just how in the world could you escape from this hold?



All the submission are build up as:
- take down
- take down counter
- loop, finisher
- escape.

The escape part is the tricky one to make, since I really don't know how to escape some holds, without it looking ridiculous???
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  #27  
Old 04-Apr-18, 20:22
bonertown bonertown is offline
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Default Re: CUPI - Mixed fighting game

There technically is not really an escape from a camel clutch like that, but in pro wrestling they tend to have the victim manage to power themselves to their knees, and use that leverage to free their arms and continue powering out.
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  #28  
Old 09-Apr-18, 06:23
dark don dark don is offline
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Default Re: CUPI - Mixed fighting game

Hey pal
Can you show us some character models which u r using in the game?
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  #29  
Old 15-Apr-18, 17:21
legscissors legscissors is offline
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Default Re: CUPI - Mixed fighting game

Great work!
Hope there will be a triangle choke move.
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  #30  
Old 16-Apr-18, 21:54
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Default Re: CUPI - Mixed fighting game

Quote:
Originally Posted by dark don [Only Registered Users Can See LinksClick Here To Register]
Hey pal
Can you show us some character models which u r using in the game?
Well, those bald characters are the characters I use.. 😅
Eye color, hair style, clothing, and for the future face and body type define the character.
I you download and play my demo, you can see it in the workings.

Quote:
Originally Posted by legscissors [Only Registered Users Can See LinksClick Here To Register]
Great work!
Hope there will be a triangle choke move.
If you are referring to the next build:
I'm not gonna spoil everything 😉

Otherwise, the plan is to constantly add new moves to give the players a reason to keep playing
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