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Old 01-Apr-16, 01:59
delsin delsin is offline
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Default Learning how to animate

I've finally taken the first steps to learning animation and decided I would focus on wrestling. I don't have any set plans, but I'll be sure to feature a mish mash of different genres. I'm still pretty new to all this keyframing business and my computer is too old to handle really intensive high quality scenes, so please bare with me for the time being. I also apologize if I format things incorrectly in my posts as I'm new to posting this sort of stuff as well and can't figure out how to make the images smaller while still being able to enlarge them.





I've also got a post or two (not many, currently) over on my deviantart page that I don't think aren't worthy of linking, so if you want to see them you can find them at [Only Registered Users Can See LinksClick Here To Register]
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Old 01-Apr-16, 18:19
onesidedfight onesidedfight is offline
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Default Re: Learning how to animate

You're off to a good start it seems! What software is it? Animation is really time consuming, but the results are worth pursuing. Keep it up!
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Old 01-Apr-16, 18:40
Marek666 Marek666 is offline
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Default Re: Learning how to animate

Great start! i aleady see disclotaing arms and sound of breaking bones:]
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Old 01-Apr-16, 18:51
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MonkeyFreed MonkeyFreed is offline
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Default Re: Learning how to animate

Damn, this is good!
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Old 02-Apr-16, 08:59
jizaboo jizaboo is offline
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Default Re: Learning how to animate

I have no experience in this sort of thing, but I get the impression that it can be hard to deal with colliding masses. For instance wrapping legs or arms around someone without them clipping into the body of that person. I see little to no clipping here, so that's some impressive stuff.
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Old 02-Apr-16, 14:44
Enki2 Enki2 is offline
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Default Re: Learning how to animate

Good start :-)
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Old 02-Apr-16, 19:19
delsin delsin is offline
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Default Re: Learning how to animate

Quote:
Originally Posted by onesidedfight [Only Registered Users Can See LinksClick Here To Register]
You're off to a good start it seems! What software is it? Animation is really time consuming, but the results are worth pursuing. Keep it up!
I mainly use Blender with an xnalara importer so I have access to all those ripped game models.

This time we've got a bit of maledom featuring Bass Armstrong putting Triss Merigold into a camel clutch with multiple angles. The toughest part was getting the hands to look okay without too much clipping. Up next will likely be f/f.



You can find a more high quality version at my tumblr here since the filesize was too big for deviantart. [Only Registered Users Can See LinksClick Here To Register]
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Old 06-Apr-16, 10:39
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neddyf neddyf is offline
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Default Re: Learning how to animate

This is pretty impressive.
-So you can animate with blender only.??
-How do you rig character body?
-Also what is this xnalara importer?

Since there is a lot of models for xnalara it can be very useful.

THANKS
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Old 07-Apr-16, 02:09
delsin delsin is offline
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Default Re: Learning how to animate

Quote:
Originally Posted by neddyf [Only Registered Users Can See LinksClick Here To Register]
This is pretty impressive.
-So you can animate with blender only.??
-How do you rig character body?
-Also what is this xnalara importer?

Since there is a lot of models for xnalara it can be very useful.

THANKS
With Blender you can animate, pose, render, edit models, build armatures or even build your own characters from scratch all for free. I don't know if you still need to download it since the newest Blender release, but there's a pretty simple online guide that explains how to set up the xnalara importer to get game models to load into it without any extra hassle. I'm not sure if I'm allowed to link to it, but searching for Blender xnalara importer should get you the results you're looking for. The game characters all come prerigged thanks to the people who go through the task of porting the models out of their games.

I'll have some new stuff to post soon. I've been bogged down by work and testing out some stuff with the animations.
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Old 11-Apr-16, 12:00
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neddyf neddyf is offline
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Default Re: Learning how to animate

Quote:
Originally Posted by delsin [Only Registered Users Can See LinksClick Here To Register]
With Blender you can animate, pose, render, edit models, build armatures or even build your own characters from scratch all for free. I don't know if you still need to download it since the newest Blender release, but there's a pretty simple online guide that explains how to set up the xnalara importer to get game models to load into it without any extra hassle. I'm not sure if I'm allowed to link to it, but searching for Blender xnalara importer should get you the results you're looking for. The game characters all come prerigged thanks to the people who go through the task of porting the models out of their games.

I'll have some new stuff to post soon. I've been bogged down by work and testing out some stuff with the animations.

Thanks a lot!
It will take me some time.
But I'll give it a try!
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